Miles Donovan - May 3
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⚽ Guide to Football Bet Types​​
1. Match Result (1X2)
The most popular and straightforward soccer bet. You’re betting on the result after 90 minutes (including stoppage time, but not extra time or penalties):​
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1 = Home team win
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X = Draw
2 = Away team win
2. Over/Under Goals (Total Goals)
This bet type focuses on how many goals will be scored in the match, by both teams combined. There’s no need to pick a winner — just the goal volume. Most common line is 2.5.​

Over 2.5 goals = 3 or more goals
Under 2.5 goals = 2 or fewer goals
3. Both Teams to Score (BTTS)
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You bet on whether both teams will score at least one goal. It’s popular because you don’t need to pick a winner, and the bet stays alive until the final whistle.

Yes = Both teams must score
No = At least one team fails to score
4. Asian Handicap
Asian Handicap removes the possibility of a draw by giving one team a virtual head start or deficit. Bets are placed on goal spreads (like -0.5, +1.0, +1.5), and depending on the result, you can win, lose, or get your stake refunded. It’s designed to balance odds between uneven teams and reduce variance.

The most common Asian Handicap line is -0.5 / +0.5.
Team A -0.5 = Team A must win the match
Team B +0.5 = Team B wins or draws the match
5. European Handicap
Similar to Asian Handicap but does not remove the draw:​You can bet on outcomes like “Draw with Handicap”Uses whole numbers only (e.g., -1, +2)
Example:
Team A -1 — If they win by 1, the bet loses. Win by 2 or more, and it pays out.
6. Half-Time / Full-Time
You’re predicting both the result at half-time and the result at full-time. Payouts are higher due to increased difficulty.

Draw / Away means the game is level at the break, but the away team wins in the end.
7. Correct Score
You bet on the exact final score after 90 minutes. Very hard to predict, but high odds make it appealing for small-stake punts.
Example:
2-1 — you win only if that’s the exact result.
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8. Goalscorer Markets
Goalscorer betting focuses on individual players rather than teams or match outcomes. You can bet on a player to score first, last, or at any time. Player position, form, and team tactics all influence pricing here. There are a few common variations:​
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First Goalscorer: Player scores the first goal of the match
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Anytime Goalscorer: Player scores at any point during the matchLast
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Goalscorer: Player scores the final goal of the match
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Example:
Salah Anytime Scorer — Salah must score at any point during the match, regardless of the final result.
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9. Corners
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This market is often used by in-play bettors, especially when one team is dominating possession. You can bet on:​
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Total number of corners in a match (Over/Under style)
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Which team will get more corners
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Exact number of corners​
Example:
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Over 3.5 cards — there must be 4 or more yellow or red cards shown in total during the match.
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10. Cards (Booking Points)
Betting on yellow and red cards shown in the match. Some bookmakers use a booking points system (e.g., yellow = 10 points, red = 25 points). Some variations include:
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Over/Under total cards
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Which team will receive more cards
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Will a player be booked?​
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Example:
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Over 9.5 corners — there must be 10 or more total corners awarded to both teams combined.